Name:Unreal Tournament 2004
The second installment of the Unreal Tournament series was Unreal Tournament 2003 but it removed several features of the original Unreal Tournament. So the developer added upgrades, new and old, and released Unreal Tournament 2004.
There are two modes of offline play: Single Player or Instant Action. Single Player is to play as one of the contestant of the famed Unreal Tournament, powered by Liandri Corporation, in a future with a shattered Earth after Human-Skaarj War where people from everywhere come to participate for the prize and the title of the Champion of the tournament. Current presiding champion is Malcolm.
The 'Instant Action' modes allows you to get into a game directly. There are different game types to be selected: Deathmatch (+Team +Mutant +Last Man Standing +Invasion), Capture The Flag (+Bombing Run), Double Domination, Assault and Onslaught. The one in brackets are small variations. Deathmatch and its variations, except Invasion) involve killing opponents to get to the score limit to win. Invasion involves fighting variety of unique, and weird, enemies with only two allies for a fixed number of waves (default 40). One of the team member must survive a wave to continue. Capture the Flag and Bombing Run involve controlling the flag (or ball) and capturing it. You can capture the flag by bringing it to your own flag at your base while you score in Bombing Run by shooting the ball into your opponent's goal. (Like rugby but with guns and a ball which envelops and heals you.) Assault, in simplest form, is a form of reconstruction of some famous or infamous event where one team attacks while other defends and then roles get reversed. Onslaught, the new addition to UT2004, involves building your nodes to connect to the enemy's core and then destroy it while protecting your own. Multiplayer mode is identical to Instant Action.
Gameplay and Controls: Game control is smooth and if your computer can run it, it will run it smoothly. This game may be on the verge of entering the category of 'old' but is still exciting. There are several moves you can perform with your character to show off while taunting your enemies and commanding your allies. The options are diverse and they must be adjusted properly for maximum performance so they can be tricky but it is worth the trouble.
Weapons: This game offers some of the most amazing weapons I have seen in a game (besides Quake 3). It would be wise to get acquainted with the weapons before entering the battlefield because some weapons have more more purpose than just killing. Link Gun, for example, can heal vehicles or boost your allies who are also using it. Shock rifle's combo provides a huge blast while Mine Layer allows you to place spider mines which attacks the enemy on its own. All of them are good but the most powerful one of them all is Redeemer which causes a nuclear blast in a small region. The only catch is that it travels slow so it can be shot down. It is rarely available and you cannot carry more than one missile at any time. It's recharge point is also well-hidden and once picked up, another Redeemer takes a long time to spawn.
Maps: The maps are completely diverse as they involve matches in sunken Atlantis to distinct planets and outer space (in the most hardest Assault mission of the game). Every map is geographically beautiful while they all contain secrets like hidden Redeemer spawn points, shortcuts and places to camp in safety. High spots offer you a sniping spot while uneven ground provides you cover to hide while reloading.
Music and Sounds: The fast-paced music always accompanies you but never drowns out sounds which could help you survive. The fast-pace music always depends on where you are playing. It turns Egyptian if you are fighting in Egyptian background, it turns soothing ambiance if you fight in a jungle while for industrial battlegrounds, it chooses fast-paced rock tunes.
Other features: Before start of a game, you are in ghost form (in Assault, ghost form is activated after briefing) when you have to press 'Fire' to start. This time can be used to explore the map as in this time, no boundaries, except which close the battlefield, are impenetrable and no height is beyond reach (provided they are accessible) for the secrets hidden in the map. Also, there is a system of adrenaline. It grows as you make a kill or collect adrenaline pills scattered throughout the maps. Once it reaches 100, you get the ability to give your character a temporary boost (Healing or Speed or Berserk mode or Invisiblity) until the adrenalin counter returns to zero. However, if you die, you will lose all your adrenaline and collected weapons.
You have to play to know why people still like it.
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Operating System Support Windows 98/ME/2000/XP, Vista, 7, Linux 2.2+ or Mac OS X (Linux not supported by Atari)
* 1.0 GHz CPU Pentium III or Athlon (1.2 GHz CPU or faster recommended)
* 128 MB RAM (256MB RAM or greater recommended)
* 5.5 GB hard disk space
* DirectX 9.0b compatible 32 MB graphics card (64 MB NVIDIA or ATI hardware T&L card recommended)
* DirectX 9.0b compatible sound card
* 8x CD/6x DVD drive
* Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires a 33.6 kbit/s or faster modem (broadband recommended)